Judgment (jud) | ||
#45 ⸱ Common ⸱ English |
Variations— Parts— | Lost in ThoughtEnchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
LegalitiesNot Legal Standardbrawl Brawl Penny Future Modern Alchemy Pioneer Historic Standard Gladiator Oldschool Historicbrawl Explorer Timeless Legal Oathbreaker Duel Legacy Pauper Vintage Commander Premodern Paupercommander Predh RulingsActivated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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Other Printings— |