Judgment (jud) | ||
#45 ⸱ Common ⸱ English |
![]() Variations— Parts— | Lost in ThoughtEnchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
LegalitiesLegal Duel Predh Legacy Pauper Vintage Commander Premodern Oathbreaker Paupercommander Not Legal Brawl Penny Future Modern Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Standardbrawl RulingsYou can take the “exile three cards” action any time you have priority without using the stack.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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