Judgment (jud) | ||
#140 ⸱ Rare ⸱ Portuguese |
![]() Variations— Parts— | Nishoba Fantasma0 / 0 Atropelar Nishoba Fantasma entra em jogo com sete marcadores +1/+1 sobre ele. Toda vez que Nishoba Fantasma causar dano, você ganha aquela quantidade de pontos de vida. Se algum dano fosse causado a Nishoba Fantasma, previna aquele dano. Remova um marcador +1/+1 de Nishoba Fantasma.
LegalitiesLegal Duel Predh Legacy Vintage Commander Premodern Oathbreaker Not Legal Brawl Penny Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Standardbrawl Paupercommander RulingsIf this creature would be dealt damage from multiple sources at the same time (say, because it's blocked by multiple creatures), all of the damage is prevented and only one +1/+1 counter is removed.
| Market Pricing
Other Printings
|