Kaldheim (khm) | ||
#208 ⸱ Uncommon ⸱ English |
![]() Variations— Parts : 1 | Fall of the Impostor(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.
LegalitiesNot Legal Alchemy Brawl Future Historic Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Commander Duel Explorer Gladiator Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsRemoving lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
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