Bernard-l'ermite du flux

Variations

Parts

Bernard-l'ermite du flux

Créature : crabe
4 / 4
Défenseur
Quand le Bernard-l'ermite du flux arrive sur le champ de bataille, vous gagnez (quatre marqueurs « énergie »).
Payez : Le Bernard-l'ermite du flux peut attaquer ce tour-ci comme s'il n'avait pas le défenseur.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Vintage

Rulings

2024-06-07

Some triggered abilities that state that you "may pay" a certain amount of describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings