Trappola Ermetica

Variations

Parts

Trappola Ermetica

Artefatto
La Trappola Ermetica entra nel campo di battaglia TAPpata.
Quando la Trappola Ermetica entra nel campo di battaglia, ottieni (due segnalini energia).
, Paga : TAPpa una creatura o un planeswalker bersaglio. Le sue abilità attivate non possono essere attivate in questo turno.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-06-07

Some triggered abilities that state that you "may pay" a certain amount of describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings