Khans of Tarkir (ktk) | ||
#58 ⸱ Rare ⸱ German |
Variations— Parts— | Tausend Winde5 / 6 Fliegend Morph (Du kannst diese Karte verdeckt für als eine 2/2 Kreatur wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Morph-Kosten auf.) Wenn Tausend Winde aufgedeckt wird, bringe alle anderen getappten Kreaturen auf die Hand ihrer Besitzer zurück.
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsYou must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
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