Khans of Tarkir (ktk) | ||
#11 ⸱ Common ⸱ English |
Variations— Parts— | Firehoof Cavalry1 / 1 : Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
LegalitiesNot Legal Alchemy Future Oldschool Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage Rulings— | Market Pricing
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