Heir of the Wilds

Variations

Parts

Heir of the Wilds

Creature — Human Warrior
2 / 2
Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

 

In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2014-09-20

Heir of the Wilds has a triggered ferocious ability with an intervening “if” clause. That ability will check if you control a creature with power 4 or greater whenever Heir of the Wilds attacks. If you don’t at that time, the ability won’t trigger at all. If it triggers, the ability will also check if you control a creature with power 4 or greater as it resolves. If you don’t at that time, the ability won’t do anything. Note that the creature with power 4 or greater you control as the ability triggers doesn’t necessarily have to be the same one you control as the ability resolves.

 

Market Pricing

 NormalFoil
Low$0.04
Median$0.20
High$8.00
Market$0.07
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Khans of Tarkir Promos
Magic Online Promos