Khans of Tarkir (ktk) | ||
#165 ⸱ Uncommon ⸱ English |
Variations— Parts— | Armament Corps4 / 4 When Armament Corps enters, distribute two +1/+1 counters among one or two target creatures you control.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsYou choose how the counters will be distributed as you put the ability on the stack. Notably, if you choose to put one +1/+1 counter on each of two target creatures, and one of those creatures becomes an illegal target in response, the +1/+1 counter that would’ve gone on that creature is lost. It can’t be put on the remaining legal target.
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