Khans of Tarkir (ktk) | ||
#165 ⸱ Uncommon ⸱ English |
Variations— Parts— | Armament Corps4 / 4 When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
LegalitiesLegal Brawl Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Timeless Explorer Historic Gladiator Historicbrawl Not Legal Standardbrawl Brawl Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Restricted Paupercommander RulingsYou choose how the counters will be distributed as you put the ability on the stack. Notably, if you choose to put one +1/+1 counter on each of two target creatures, and one of those creatures becomes an illegal target in response, the +1/+1 counter that would’ve gone on that creature is lost. It can’t be put on the remaining legal target.
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