Khans of Tarkir (ktk) | ||
#186 ⸱ Uncommon ⸱ English |
Variations— Parts : 1 | Mardu CharmChoose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage Rulings— | Market Pricing
Other Printings— |