Khans of Tarkir (ktk) | ||
#186 ⸱ Uncommon ⸱ English |
Variations— Parts : 2 | Mardu CharmChoose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Timeless Explorer Historic Gladiator Historicbrawl Brawl Not Legal Brawl Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Timeless Standardbrawl Rulings— | Market Pricing
Other Printings— |