Khans of Tarkir (ktk) | ||
#208 ⸱ Uncommon ⸱ English |
Variations— Parts— | Temur CharmChoose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays . • Creatures with power 3 or less can't block this turn.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsYou can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
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