Khans of Tarkir (ktk) | ||
#208 ⸱ Uncommon ⸱ English |
Variations— Parts— | Temur CharmChoose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays . • Creatures with power 3 or less can't block this turn.
LegalitiesLegal Brawl Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Timeless Explorer Historic Gladiator Historicbrawl Not Legal Standardbrawl Brawl Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Penny Timeless RulingsYou can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
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