Guivre des cavernes à jabots

Variations

Parts

Guivre des cavernes à jabots

Créature — salamandre et guivre
2 / 5
Descente 4 — La Guivre des cavernes à jabots gagne +2/+0 tant qu'il y a au moins quatre cartes de permanent dans votre cimetière.

 

« Vous vous souvenez de cette salamandre bizarre qu'on a trouvée dans le ruisseau ? Je crois qu'on vient de rencontrer son dieu. » —Carella, quartier-maître du Requin des vents

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Paupercommander
Not Legal
Predh
Oldschool
Premodern

Rulings

2023-11-10

Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings