Plea for Power

Variations

Parts

Plea for Power

Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

 

"Smoke rises once more from Mount Doom. The power of the Black Land grows and we are hard beset." —Boromir

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander
Timeless
Legal
Duel
Penny
Legacy
Vintage
Commander
Oathbreaker

Rulings

2014-05-29

Players can't do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.

 

Market Pricing

 NormalFoil
Low$0.07
Median$0.25
High$19.48
Market$0.14
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Game Night: Free-for-All$0.23
The List$0.48
Vintage Masters
Conspiracy$0.46

Pricing data provided by TCGPlayer