The Lord of the Rings: Tales of Middle-earth (ltr) | ||
#390 ⸱ Rare ⸱ English |
Variations : 1Parts— | Gollum, Scheming Guide2 / 1 Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
LegalitiesLegal Brawl Penny Duel Legacy Modern Alchemy Vintage Historic Commander Gladiator Oathbreaker Historicbrawl Timeless Not Legal Standardbrawl Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Commander Gladiator Oldschool Premodern Oathbreaker Historicbrawl Paupercommander Timeless RulingsIf you have no cards in your library as Gollum, Scheming Guide's ability resolves, your opponent's guess will not be right no matter what they guess. That means you'll draw a card, or more accurately, attempt to draw a card from your empty library and therefore (usually) lose the game.
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