Magic 2010 (m10) | ||
#14 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Harm's WayThe next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
LegalitiesLegal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsAs you cast Harm’s Way, you target that the redirected damage will be dealt to. As Harm’s Way resolves, you choose a source of damage. You never choose the original recipient of the damage; Harm’s Way will apply to whatever the chosen source tries to deal damage to, as long as it’s you or a permanent you control.
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