Magic 2011 (m11) | ||
#19 ⸱ Common ⸱ English |
Variations— Parts— | Inspired ChargeCreatures you control get +2/+1 until end of turn.
LegalitiesLegal Standardbrawl Duel Penny Legacy Modern Pauper Pioneer Vintage Historic Commander Gladiator Historicbrawl Paupercommander Explorer Predh Brawl Future Alchemy Standard Oathbreaker Timeless Not Legal Brawl Future Alchemy Standard Oldschool Premodern Timeless RulingsThe set of creatures affected by Inspired Charge is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+1.
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