Magic 2011 (m11) | ||
#191 ⸱ Common ⸱ English |
Variations— Parts— | Primal CocoonEnchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
LegalitiesNot Legal Standardbrawl Brawl Future Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Timeless Legal Duel Penny Legacy Modern Pauper Vintage Commander Paupercommander Predh Oathbreaker RulingsThe counters are put on the creature, not on Primal Cocoon. They’ll stay on the creature even after Primal Cocoon is sacrificed or otherwise stops enchanting that creature.
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