Magic 2011 (m11) | ||
#69 ⸱ Common ⸱ English |
Variations— Parts— | Phantom Beast4 / 5 When Phantom Beast becomes the target of a spell or ability, sacrifice it.
LegalitiesLegal Duel Penny Legacy Modern Pauper Vintage Commander Paupercommander Predh Oathbreaker Not Legal Brawl Future Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Timeless Standardbrawl RulingsIf Phantom Beast becomes the target of a spell or ability, Phantom Beast’s ability triggers and goes on the stack on top of that spell or ability. Phantom Beast’s ability will resolve (causing it to be sacrificed) first. Unless the spell or ability has another target, it will then be countered when it tries to resolve for having no legal targets.
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