Magic 2011 (m11) | ||
| #131 ⸱ Rare ⸱ Japanese | ||
![]() Variations— Parts— | サイクロプスの剣闘士4 / 4 サイクロプスの剣闘士が攻撃するたび、防御プレイヤーがコントロールするクリーチャー1体を対象とする。あなたは「サイクロプスの剣闘士はそれに自身のパワーに等しい点数のダメージを与える。」を選んでもよい。 そうした場合、そのクリーチャーは自身のパワーに等しい点数のダメージをサイクロプスの剣闘士に与える。
LegalitiesLegal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsOn the other hand, if Cyclops Gladiator leaves the battlefield before the ability resolves, the ability continues to resolve. Cyclops Gladiator deals damage to the targeted creature equal to the power it had as it last existed on the battlefield.
Cyclops Gladiator’s ability triggers and resolves during the declare attackers step, before blockers are declared. If it survives, it continues to attack (presumably with some damage marked on it) and may be blocked.
If the targeted creature leaves the battlefield (or otherwise becomes an illegal target) before the ability resolves, the ability doesn’t resolve. Cyclops Gladiator isn’t dealt damage.
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