Magic 2012 (m12) | ||
#14 ⸱ Common ⸱ Portuguese |
Variations— Parts— | Proteção DivinaEncantar criatura Quando Proteção Divina entra no campo de batalha, você ganha 3 pontos de vida. A criatura encantada recebe +1/+3.
LegalitiesNot Legal Alchemy Future Oldschool Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage RulingsIf the creature targeted by Divine Favor is an illegal target when Divine Favor tries to resolve, Divine Favor won’t resolve. It won’t enter the battlefield and its enters-the-battlefield ability won’t trigger.
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