Magic 2012 (m12) | ||
#14 ⸱ Common ⸱ Portuguese |
Variations— Parts— | Proteção DivinaEncantar criatura Quando Proteção Divina entra no campo de batalha, você ganha 3 pontos de vida. A criatura encantada recebe +1/+3.
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Paupercommander Oathbreaker Not Legal Brawl Future Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Standardbrawl RulingsIf the creature targeted by Divine Favor is an illegal target when Divine Favor tries to resolve, Divine Favor won’t resolve. It won’t enter the battlefield and its enters-the-battlefield ability won’t trigger.
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