Magic 2013 (m13) | ||
| #148 ⸱ Rare ⸱ French | ||
![]() Variations— Parts— | Dragon endormi3 / 3 Vol Le Dragon endormi ne peut ni attaquer ni bloquer à moins qu'il n'ait au moins cinq marqueurs +1/+1 sur lui. À chaque fois qu'une créature vous attaque ou attaque un planeswalker que vous contrôlez, mettez un marqueur +1/+1 sur le Dragon endormi.
LegalitiesLegal Duel Penny Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsThe +1/+1 counter is put on Slumbering Dragon before blockers are declared. This may allow Slumbering Dragon to "wake up" and block the creature that attacked and caused its ability to trigger.
Slumbering Dragon's third ability will trigger once for each creature that attacks you or a planeswalker you control.
Slumbering Dragon's second ability counts all +1/+1 counters on it, not just the ones added by its third ability.
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