凶暴な召喚

Variations

Parts

凶暴な召喚

インスタント
凶暴な召喚は打ち消されない。このターン、あなたは次に唱えるクリーチャー・カードを、それが瞬速を持っているかのように唱えてもよい。その呪文は打ち消されない。そのクリーチャーは+1/+1カウンターが追加で1個置かれた状態で戦場に出る。

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Pioneer
Vintage

Rulings

2013-07-01

You don’t choose a creature card when Savage Summoning resolves. Rather, it applies to the next creature card you cast that turn, even if you cast it at a time when you normally could cast a creature and even if you cast it from a zone other than your hand.

 

2013-07-01

If you cast multiple Savage Summonings in succession, they’ll apply to the next creature spell you cast. That creature will enter the battlefield with that many additional +1/+1 counters on it.

 

2013-07-01

Spells that would counter Savage Summoning or the relevant creature spell can still be cast. They won’t counter the spell, but any additional effects they have will happen.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings