Himmelsreiter-Patrouille

Variations

Parts

Himmelsreiter-Patrouille

Kreatur — Elf, Späher
2 / 3
Fliegend
Zu Beginn des Kampfes in deinem Zug kannst du bezahlen. Wenn du dies tust, lege eine +1/+1-Marke auf eine andere Kreatur deiner Wahl, die du kontrollierst, und jene Kreatur erhält Flugfähigkeit bis zum Ende des Zuges.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2018-07-13

Skyrider Patrol’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay . If you do, a second ability triggers and you pick a target creature. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid but before the target receives a counter and flying.

 

2018-07-13

While resolving the triggered ability of Skyrider Patrol, you can’t pay multiple times to give more than one +1/+1 counter.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings