Core Set 2020 (m20) | ||
| #43 ⸱ Rare ⸱ Italian | ||
![]() Variations— Parts— | Agente del Tradimento2 / 3 Quando l'Agente del Tradimento entra nel campo di battaglia, prendi il controllo di un permanente bersaglio. All'inizio della tua sottofase finale, se controlli tre o più permanenti che non possiedi, pesca tre carte.
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Timeless Commander Gladiator Oathbreaker Banned Brawl Historic Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsAgent of Treachery's effect lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
If you don't control three permanents you don't own as your end step begins, Agent of Treachery's last ability doesn't trigger. If you no longer control three permanents you don't own as it resolves, you won't draw three cards. Those don't have to be the same three permanents each time.
If you gain control of a permanent "until end of turn," that effect will wear off during the cleanup step, after the end step. You'll control that permanent while considering Agent of Treachery's last ability.
Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn't change what it's currently attached to.
A token's owner is the player who created it.
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