Mystery Booster 2 (mb2) | ||
#258 ⸱ Uncommon ⸱ English |
Variations— Parts— | Sigardian Evangel3 / 1 When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control.
LegalitiesNot Legal Alchemy Commander Duel Explorer Future Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Vintage Legal Brawl Gladiator Historic Timeless RulingsConjured cards are not tokens. Treat conjured cards just as you would treat regular cards. They can move between zones just like any other card and continue to exist for the duration of the game. At the end of the game, make sure to remove all conjured cards from your deck.
| Market Pricing
Other Printings
|