Mystery Booster 2 (mb2) | ||
#565 ⸱ Rare ⸱ English |
Variations— Parts— | PlaneswalkerificateEnchant creature you control Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities — +1 : Add . -1: Exile the top card of your library. You may play it this turn. -X: This planeswalker deals X damage to any target.
LegalitiesNot Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander RulingsLoyalty costs on enchanted creature treat putting or removing loyalty counters on/from it to changing its toughness instead. A [+1] cost on a loyalty ability, for example, effectively has a cost of “increase enchanted creature’s toughness by 1,” though it still counts as a loyalty ability. Similarly, a [−X] cost becomes “Reduce enchanted creature’s toughness by X.” You can’t pay a cost that would reduce enchanted creature’s toughness to less than 0.
| Market Pricing
Other Printings— |