Mystery Booster 2 (mb2) | ||
#585 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Starting Town NPC3 / 3 Each creature card in your hand has a Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
LegalitiesNot Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander RulingsIf you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
| Market Pricing
Other Printings— |