Mystery Booster 2 (mb2) | ||
#588 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Wrenn and One+1 : Wrenn and One gains " −1 : Create a 1/1 green Squirrel creature token. −4 : You get an emblem with "At the beginning of your precombat main phase, add
LegalitiesNot Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander RulingsIf Wrenn and One gains flash, or you have the ability to play Wrenn and One as though it had flash, you can ignore the normal timing rules for when during your turn you can play a land, but not any other restrictions. You can’t play Wrenn and One during another player’s turn, and you can’t play Wrenn and One if you don’t have any land plays remaining.
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