Mystery Booster 2 (mb2) | ||
#621 ⸱ Rare ⸱ English |
Variations— Parts— | Value TownValue Town enters the battlefield tapped. : Add or .
Take a Trip to...Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
LegalitiesNot Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander RulingsValue Town follows all of the normal rules of adventurer cards, except instead of casting it from exile while it’s “on an adventure,” you play it as you would normally play a land, following all normal restrictions. You can only play Value Town from exile if it’s “on an adventure,” it’s currently a time at which you could otherwise play a land, and you have a land play available.
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