Masters Edition II (me2) | ||
#59 ⸱ Common ⸱ English |
Variations— Parts— | Phantasmal Mount1 / 1 Flying : Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
LegalitiesNot Legal Standardbrawl Brawl Future Modern Alchemy Pioneer Historic Standard Gladiator Oldschool Historicbrawl Explorer Timeless Legal Oathbreaker Duel Penny Legacy Pauper Vintage Commander Premodern Paupercommander Predh RulingsIf the ability resolves, then the targeted creature’s toughness becomes greater than 2 later, Phantasmal Mount’s effect will not end. (The ability checks whether the creature has toughness 2 or less only at the time you activate it and the time it resolves.)
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