Masters Edition III (me3) | ||
#14 ⸱ Common ⸱ English |
Variations— Parts— | HealPrevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Oldschool Pioneer Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Pauper Paupercommander Penny Predh Premodern Vintage RulingsYou draw a card at the beginning of the next turn’s upkeep after Heal resolves, regardless of whether 1 damage was actually prevented.
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