Hexerei
Schicke eine Kreatur deiner Wahl, die du nicht kontrollierst, ins Exil. Für jede auf diese Weise ins Exil geschickte Kreatur durchsucht ihr Beherrscher seine Bibliothek nach einer Standardland-Karte. Die Spieler bringen jene Karten getappt ins Spiel und mischen dann ihre Bibliothek.
Überlast



(Du kannst diesen Zauberspruch für seine Überlast-Kosten wirken. Falls du dies tust, verändere seinen Text, indem du alle Vorkommen von „eine … deiner Wahl" durch „jede …" ersetzt.)
If a creature is exiled but ends up in another zone, it's still a "creature exiled this way" for Winds of Abandon.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.