Modern Horizons 3 (mh3) | ||
#182 ⸱ Common ⸱ English |
Variations— Parts : 1 | Cyclops Superconductor2 / 2 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Cyclops Superconductor enters, you get (three energy counters). When Cyclops Superconductor dies, you may pay . When you do, Cyclops Superconductor deals damage equal to its power to any target.
LegalitiesLegal Duel Brawl Legacy Modern Pauper Vintage Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Penny Predh Future Alchemy Pioneer Explorer Standard Oldschool Premodern Standardbrawl RulingsYou don't choose a target for Cyclops Superconductor's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
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