Modern Horizons 3 (mh3) | ||
| #190 ⸱ Rare ⸱ Italian | ||
![]() Variations— Parts— | Invertire la PolaritàScegli una magia bersaglio, poi lancia una moneta. Se vinci il lancio, prendi il controllo di quella magia e puoi scegliere nuovi bersagli per essa. Se perdi il lancio, neutralizza quella magia.
LegalitiesBanned Duel Gladiator Legal Brawl Penny Legacy Modern Vintage Historic Timeless Commander Oathbreaker Not Legal Predh Future Pauper Alchemy Pioneer Standard Oldschool Premodern Standardbrawl Paupercommander RulingsYou don't make any decisions about new targets for the spell until you win the flip.
If the target spell has damage divided as it was cast, the division can't be changed although the targets receiving that damage still can. The same is true of spells that distribute counters.
If the target spell has a variable number of targets, you can't change how many targets it has.
If you choose new targets for the target spell, the new targets must be legal.
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