연수에 꽂는 바늘

Variations

Parts

연수에 꽂는 바늘

마법물체
연수에 꽂는 바늘이 전장에 들어오면서, 카드 이름 하나를 선택한다.
선택한 이름을 가진 원천의 활성화능력은 마나 능력이 아닌 한 활성화될 수 없다.

 

때때로 스캅은 생전의 기억을 너무 많이 기억해내기도 한다. 다행히, 손쉬운 치료법이 있다.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Premodern
Standard
Standardbrawl
Banned
Brawl
Legal
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Predh
Timeless
Vintage

Rulings

2005-06-01

Pithing Needle affects cards regardless of what zone they're in. This includes cards in hand, cards in the graveyard, and exiled cards. For example, a player can't cycle Eternal Dragon or return an Eternal Dragon from their graveyard to hand if Pithing Needle naming Eternal Dragon is on the battlefield.

 

2005-06-01

You can name any card, even if that card doesn't normally have an activated ability. You can't name a token unless that token has the same name as a card.

 

2005-06-01

If you name a card that has both a mana ability and another activated ability, the mana ability can be activated but the other ability can't be activated.

 

2009-10-01

Once Pithing Needle has left the battlefield, activated abilities of sources with the chosen name can be activated again.

 

2012-10-01

Activated abilities include a colon and are written in the form "[cost]: [effect]." Triggered abilities and static abilities of the named card work normally.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
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