Innistrad: Midnight Hunt (mid) | ||
| #244 ⸱ Uncommon ⸱ Traditional Chinese | ||
![]() Variations— Parts— | 日昇騎兵3 / 3 踐踏,敏捷 如果當前既非白晝也非黑夜,則於日昇騎兵進戰場時成為白晝。 每當白晝成為黑夜或黑夜成為白晝時,在目標由你操控的生物上放置一個+1/+1指示物。
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
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