Mirage (mir) | ||
#228 ⸱ Rare ⸱ French |
Variations— Parts— | Maro* / * Maro's power and toughness are each equal to the number of cards in your hand.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Premodern Vintage RulingsCreatures are only put into a graveyard for having 0 toughness when state-based actions are checked. If Maro’s toughness goes to 0 during the announcement or resolution of a spell or ability and then goes back up above 0 before the end of that announcement or resolution, it won’t be put into your graveyard when state-based actions are checked.
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