Experiment Zwölf

Variations : 1

Parts

Experiment Zwölf

Kreatur — Elf, Eidechse, Krieger
4 / 4
Verursacht Trampelschaden
Immer wenn Experiment Zwölf oder eine andere Kreatur, die du kontrollierst, aufgedeckt wird, lege so viele +1/+1-Marken auf jene Kreatur, wie deren Stärke beträgt.
Verkleidung (Du kannst diese Karte verdeckt für als eine 2/2 Kreatur mit Abwehr wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Verkleidungskosten auf.)

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-02-02

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings