Murders at Karlov Manor (mkm) | ||
| #26 ⸱ Uncommon ⸱ German | ||
![]() Variations : 1Parts— | Nachbarschaftswache2 / 2 Immer wenn eine andere Kreatur mit Stärke 2 oder weniger unter deiner Kontrolle ins Spiel kommt, erhält eine Kreatur deiner Wahl, die du kontrollierst, +1/+1 bis zum Ende des Zuges.
LegalitiesNot Legal Alchemy Oldschool Pauper Paupercommander Penny Predh Premodern Legal Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage RulingsNeighborhood Guardian's ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature's power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, the target creature will still get +1/+1 until end of turn.
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