Anzrag, il Talpamoto

Variations : 1

Parts

Anzrag, il Talpamoto

Creatura Leggendaria — Talpa Dio
8 / 4
Ogniqualvolta Anzrag, il Talpamoto viene bloccato, STAPpa ogni creatura che controlli. Dopo questa fase di combattimento, c'è una fase di combattimento addizionale.
: Anzrag deve essere bloccato in ogni combattimento in questo turno, se possibile.

 

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Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-02-02

If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.

 

2024-02-02

If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.

 

2024-02-02

If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.

 

2024-02-02

Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings