March of the Machine (mom) | ||
#58 ⸱ Rare ⸱ English |
![]() Variations : 1Parts— | Faerie Mastermind2 / 1 Flash Flying Whenever an opponent draws their second card each turn, you draw a card.
LegalitiesLegal Duel Brawl Future Legacy Modern Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Alchemy Oldschool Premodern Paupercommander RulingsFaerie Mastermind doesn’t need to have been under your control when the first card is drawn for its ability to trigger. As long as you control it when an opponent draws their second card in a turn, that ability will trigger.
| Market Pricing
Other Printings
|