March of the Machine (mom) | ||
| #213 ⸱ Mythic ⸱ Spanish | ||
![]() Variations— Parts— | Vórinclex6 / 6 Arrolla, alcance. Cuando Vórinclex entre al campo de batalla, busca en tu biblioteca hasta dos cartas de Bosque, muéstralas, ponlas en tu mano y luego baraja.
La Gran Evolución(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría.) I — Muele diez cartas. Pon en el campo de batalla hasta dos cartas de criatura de entre las cartas molidas. II — Distribuye siete contadores +1/+1 entre cualquier cantidad de criaturas objetivo que controlas. III — Hasta el final del turno, las criaturas que controlas ganan "
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsThe set of creatures that gain the activated fight ability is determined as the chapter III ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain that ability. Notably, Vorinclex won’t be back on the battlefield yet, so it won’t gain the ability either.
The Forest cards you find can be any land cards with the Forest land type, not just ones named Forest.
If some of the creatures are illegal targets as the chapter II ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.
You choose how many targets the chapter II ability of The Grand Evolution has and how the counters are distributed as you put the ability onto the stack. Each target must receive at least one counter.
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