Campo de estasis

Variations

Parts

Campo de estasis

Encantamiento — Aura
Encantar criatura.
La criatura encantada tiene una fuerza y resistencia base de 0/2, tiene la habilidad de defensor y pierde todas las otras habilidades.

 

Los antiguos errores de funcionamiento de los anillos mágicos pasaron a ser herramientas fundamentales para la defensa de Vryn.

 

 

 

Legalities

Not Legal
Alchemy
Oldschool
Penny
Predh
Premodern
Legal
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Standard
Standardbrawl
Timeless
Vintage

Rulings

2023-04-14

Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings