March of the Machine (mom) | ||
| #301 ⸱ Mythic ⸱ Italian | ||
![]() Variations— Parts— | Vorinclex6 / 6 Travolgere, raggiungere Quando Vorinclex entra nel campo di battaglia, passa in rassegna il tuo grimorio per trovare fino a due carte Foresta, rivelale e aggiungile alla tua mano, poi rimescola.
La Grande Evoluzione(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere.) I — Macina dieci carte. Metti sul campo di battaglia fino a due carte creatura scelte tra le carte macinate. II — Distribuisci sette segnalini +1/+1 tra un qualsiasi numero di creature bersaglio che controlli. III — Fino alla fine del turno, le creature che controlli hanno "
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsThe set of creatures that gain the activated fight ability is determined as the chapter III ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain that ability. Notably, Vorinclex won’t be back on the battlefield yet, so it won’t gain the ability either.
The Forest cards you find can be any land cards with the Forest land type, not just ones named Forest.
If some of the creatures are illegal targets as the chapter II ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.
You choose how many targets the chapter II ability of The Grand Evolution has and how the counters are distributed as you put the ability onto the stack. Each target must receive at least one counter.
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