Morningtide (mor)

#141 ⸱ Uncommon ⸱ French
La cape et la dague

Variations

Parts

La cape et la dague

Artefact tribal : gredin et équipement
La créature équipée gagne +2/+0 et a le linceul. (Elle ne peut pas être la cible de sorts ou de capacités.)
À chaque fois qu'une créature Gredin arrive en jeu, vous pouvez lui attacher La cape et la dague.
Équipement

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Pauper
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander
Explorer
Penny
Timeless
Legal
Oathbreaker
Duel
Penny
Legacy
Modern
Vintage
Commander
Predh

Rulings

2008-04-01

If you attach an Equipment you control to another player’s creature, you retain control of the Equipment, but you don’t control the creature. Only you can activate the Equipment’s equip ability, and if the Equipment’s ability triggers again, you choose whether to move the Equipment. Only the creature’s controller can activate any activated abilities the Equipment grants to the creature, and “you” in any abilities granted to the creature refers to that player.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings