Multiverse Legends (mul) | ||
#42 ⸱ Rare ⸱ Italian |
![]() Variations— Parts— | Gyruda, Rovina degli Abissi6 / 6 Compagno — Il tuo mazzo iniziale contiene solo carte con valori di mana pari. (Se questa carta è il compagno che hai scelto, puoi aggiungerla alla tua mano dal di fuori della partita come una stregoneria, pagando Quando Gyruda entra nel campo di battaglia, ogni giocatore macina quattro carte. Metti sul campo di battaglia sotto il tuo controllo una carta creatura con valore di mana pari scelta tra le carte macinate.
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf a replacement effect causes a player to exile the top four cards of their library instead of putting them into their graveyard as Gyruda's triggered ability resolves, the creature card you choose may be one of those cards in exile.
If you reveal a companion outside the game, for as long as it remains there, you may pay
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
Paying
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
If a card in a player's graveyard has
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
A card with mana value 0 has an even mana value.
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay
Paying
If you reveal a companion outside the game, for as long as it remains there, you may pay
Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
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