Malicious Malfunction

Variations

Parts

Malicious Malfunction

Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

 

"That? A minor test, nothing more. Incompleat flesh is weak." —Jin-Gitaxias

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2022-02-18

Creatures that would die for any reason this turn are exiled instead, not just creatures that would die after getting -2/-2.

 

2022-02-18

While the -2/-2 applies only to creatures that are on the battlefield as Malicious Malfunction resolves, the replacement effect applies to all creatures that turn, including ones that enter the battlefield after Malicious Malfunction resolves or noncreatures that become creatures after Malicious Malfunction resolves.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.25
High$3.99
Market$0.07
Direct Low$0.06
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Other Printings