Malicious Malfunction

Variations

Parts

Malicious Malfunction

Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

 

"That? A minor test, nothing more. Incompleat flesh is weak." —Jin-Gitaxias

 

 

 

Legalities

Legal
Standardbrawl
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Commander
Gladiator
Historicbrawl
Explorer
Oathbreaker
Timeless
Not Legal
Pauper
Oldschool
Premodern
Paupercommander
Predh
Alchemy
Timeless

Rulings

2022-02-18

While the -2/-2 applies only to creatures that are on the battlefield as Malicious Malfunction resolves, the replacement effect applies to all creatures that turn, including ones that enter the battlefield after Malicious Malfunction resolves or noncreatures that become creatures after Malicious Malfunction resolves.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.21
High$3.00
Market$0.13
Direct Low$0.01
Buy at TCGPlayer

Other Printings