Ardil do Mago de Centelhas
Feitiço
Ardil do Mago de Centelhas causa 1 ponto de dano a cada uma de até duas criaturas alvo. Aquelas criaturas não podem bloquear neste turno.
If Sparkmage's Gambit has two targets, and one of them is illegal as Sparkmage's Gambit resolves, only the remaining legal target will be affected. The illegal target won't be dealt damage and will be able to block that turn. If both targets are illegal as Sparkmage's Gambit tries to resolve, it won't resolve and none of its effects will happen.