Ardil do Mago de Centelhas

Variations

Parts

Ardil do Mago de Centelhas

Feitiço
Ardil do Mago de Centelhas causa 1 ponto de dano a cada uma de até duas criaturas alvo. Aquelas criaturas não podem bloquear neste turno.

 

"Um toque de relâmpago e qualquer um pode aprender a dançar." — Tobin, mago de centelhas

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Oldschool
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Vintage

Rulings

2016-01-22

If Sparkmage's Gambit resolves, but the damage is prevented or redirected, the target creatures still won't be able to block that turn.

 

2016-01-22

If Sparkmage's Gambit has two targets, and one of them is illegal as Sparkmage's Gambit resolves, only the remaining legal target will be affected. The illegal target won't be dealt damage and will be able to block that turn. If both targets are illegal as Sparkmage's Gambit tries to resolve, it won't resolve and none of its effects will happen.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Oath of the Gatewatch