Magic Origins (ori) | ||
#174 ⸱ Uncommon ⸱ German |
Variations— Parts— | Elementarer BundImmer wenn eine Kreatur mit Stärke 3 oder mehr unter deiner Kontrolle ins Spiel kommt, ziehe eine Karte.
LegalitiesLegal Duel Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsThe creature must have power 3 or greater as it enters the battlefield, or Elemental Bond’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 2 or less enter the battlefield and try to raise its power with a spell, an activated ability, or a triggered ability.
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