Magic Origins (ori) | ||
#174 ⸱ Uncommon ⸱ German |
Variations— Parts— | Elementarer BundImmer wenn eine Kreatur mit Stärke 3 oder mehr unter deiner Kontrolle ins Spiel kommt, ziehe eine Karte.
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Penny Timeless Legal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker RulingsThe creature must have power 3 or greater as it enters the battlefield, or Elemental Bond’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 2 or less enter the battlefield and try to raise its power with a spell, an activated ability, or a triggered ability.
| Market Pricing
Other Printings
|