Magic Origins (ori) | ||
#234 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Orbs of WardingYou have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander Penny RulingsThe damage prevention effects of multiple Orbs of Warding are cumulative.
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