Magic Origins (ori) | ||
#234 ⸱ Rare ⸱ English |
Variations— Parts— | Orbs of WardingYou have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Timeless Standardbrawl RulingsThe damage prevention effects of multiple Orbs of Warding are cumulative.
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